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The passive field notes
Give every passive slot a purpose.
Compare all ten passives in the community rebuild, their per-rank effects and the questions to ask before spending one of your six passive slots.
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These are the current-run New talent cards in the fixed community source revision. They are separate from spell slots and do not describe Aethus’s original permanent progression tree. Check your version first →
Six slots. Five ranks each.
A new passive occupies one of six passive slots at rank 1. Upgrading it improves that same passive without taking another slot. The cap is rank 5. The level-up screen draws from eligible spells and passives, so there is no guarantee a particular passive will be offered next.
The values below show the addition at one rank and at rank 5. They describe the source’s stat calculation; they are not measured win rates or a recommended pick order.
The ten effects, side by side.
Scroll the table horizontally to compare each effect.
| Passive | Changes | Each rank | Rank 5 addition |
|---|---|---|---|
| Blessing of Might | Damage | +10% per rank | +50% |
| Arcane Intellect | Haste | +8 percentage points per rank | +40 points |
| Amplify Magic | Effect radius | +10% per rank | +50% |
| Blessing of Kings | Critical chance | +5 percentage points per rank | +25 points |
| Power Word: Fortitude | Maximum health | +20% per rank | +100% |
| Renew | Health regeneration | +0.5 HP/s per rank | +2.5 HP/s |
| Mark of the Wild | Armor | +1 armor per rank | +5 armor |
| Aspect of the Pack | Movement speed | +10% per rank | +50% |
| Detect Lesser Invisibility | Pickup range | +40% per rank | +200% |
| Blessing of Wisdom | Experience gained | +8% per rank | +40% |
Blessing of Might
Adds to the run’s damage multiplier. It affects the damage number used in the spell lab.
Arcane Intellect
Scales ability cooldown by 1 − haste, with a 0.35 multiplier floor and a 0.2 s minimum cooldown. Rank 5 alone uses a 0.60 multiplier.
Amplify Magic
Scales a spell’s existing effect radius. A zero-radius spell stays at zero; targeting range is a separate field.
Blessing of Kings
Adds to the run’s base 5% critical chance. The passive does not mean every hit will crit.
Power Word: Fortitude
Multiplies the class-adjusted maximum health. Compare capacity with the separate regeneration effect from Renew.
Renew
Adds health regeneration over time. This is a rate, not an instant heal of the same amount.
Mark of the Wild
Adds to the armor stat. Five armor is not a claim of 5% damage reduction.
Aspect of the Pack
Multiplies the class-adjusted movement speed. This passive is separate from the F skill’s temporary movement effect.
Detect Lesser Invisibility
Extends collection distance. It does not extend spell targeting range; rank 5 makes the base pickup radius three times as large.
Blessing of Wisdom
Scales experience from XP pickups in this source build. Whether it helps enough now is a decision for the run you have.
Choose for the next stretch of the run.
If enemies are closing the escape route, examine whether a speed or survival effect addresses the immediate problem. If you have space but cannot keep up with the wave, compare damage and cast frequency. An experience passive trades a slot for progression benefits; it does not directly clear the enemies already on top of you.
Read your current spells before taking radius. Frostbolt has zero base radius in this revision, so Amplify Magic does not turn it into an area attack. Read the upgrade-card guide for the difference between targets, radius and range.
Where the numbers come from.
The fixed source lists slot and rank limits, all passive definitions and the run stat calculation. XP collection applies the growth multiplier in enemies.rs. Cooldown bounds follow the ability calculation.